#pragma once
#include "basetile.h"
class CSpawnTile :
	public CBaseTile
{
public:
	CSpawnTile(void);
	~CSpawnTile(void);

	// Interface
	void Update			( float fElapsedTime );
	void Render			( void );
	RECT GetRect		( void );
	bool CheckCollision ( BaseToken* pOther );
};

